package graphics.rasterizing.projection;

import static util.MatrixOperationsF.ar;

/**
 * A perspective projection that should give some kind of decent view :d|
 * 
 */
public class SimpleProjection implements Projection {
	Projection proj = new PerspectiveProjection(ar(0, 0, -1, 1), ar(3, 3, -5));

	public float[][] getMatrix() {
		return proj.getMatrix();
	}

}
